Distance instructional design: a new business opportunity for the modern trainer
Distance instructional design is one of the most insidious challenges for the modern trainer, but at the same time it allows to create an important business opportunity: in this article we will try to provide some guidelines on how to use an authoring tool to create new possibilities and differentiate the trainer’s market. E-LEARNING AND DISTANCE INSTRUCTIONAL DESIGN: THE NEW WORLD OF EDUCATION The modern trainer , in the last year and a half, has certainly reviewed the methods of…
Quiddis Make: the tool to create your SCORM-compliant courses
The world of Quiddis services embraces Quiddis Make, the new authoring tool for the creation of SCORM-compliant courses and lessons. In this article, we will briefly talk about the most important features of our authoring tool. WHAT IS QUIDDIS MAKE: THE AUTHORING TOOL FOR YOUR SCORM-COMPLIANT COURSES Let’s start with a definition of “authoring tool“: this kind of software allows you to produce educational content, with the support of various multimedia content, courses…
Discover all Quiddis Join features, the simple and complete LMS platform
Among the many Learning Management Systems on the market, Quiddis Join aims to be extremely simple to use even for non-expert users and complete with all the services necessary for the management of entirely digital and blended training: in this article we will talk about the features that make this LMS platform what trainers and companies need. QUIDDIS JOIN FEATURES: ASYNCHRONOUS CONTENT We have explained many times the importance, within your eLearning strategy, of using both…
Quiddis Join: customized interface for your corporate Moodle LMS
Moodle is undoubtedly one of the most used LMS platforms in the world, but it has several problems related to usability and the complexity of the user experience: in this article we will talk about how to build a customized interface for your corporate Moodle with Quiddis Join. MOODLE: HISTORY AND SUCCESS Moodle was created in 2002 from the studies of Martin Dougiamas, a computer scientist with a vocation for education. The idea behind the project was the creation of a constructionist…
Reporting in eLearning: technologies to optimize processes
When it comes to digital training, the problem of the investments necessary for setting up platforms and purchasing technologies often arises, mostly considered excessively expensive: in this article we will talk about how the use of automatisms in eLearning can help to optimize processes, saving time and costs related to personnel and reducing errors, especially in the reporting phase. PROCESSES MANAGEMENT IN ELEARNING We have often talked about eLearning from the point of view of the…
Training for trainers: five skills of blended teachers
We have already talked about the new normal of training and the role of the teacher facilitator within this new instructional context: in this article we will address the issue of training for trainers, listing the five main skills required of the blended teacher. TEACHERS IN THE NEW NORMAL OF TRAINING When we talk about training today, we cannot fail to mention all the changes – even substantial ones – that have impacted this world in recent months. The spread of…
5 tips to avoid multitasking and keep the attention in eLearning
At the very beginning of our adventure on this blog we have talked about digital natives and attention span, proposing some possible solutions to keep high levels of attention during training: in this article we will get back to this topic, with our 5 tips to avoid multitasking during eLearning content fruition. ATTENTION IN DIGITAL NATIVES: GOLD FISHES AND DOPAMINE Many researches have already studied the attention span of digital natives, namely people born and raised using…
SCORM templates based on gamification: the role of game in eLearning
We have already described in the past different ways to use gamification in eLearning to improve engagement and motivation: in this article we will talk in particular about SCORM templates based on this strategy and the role of game within digital training programs. GAMIFICATION IN TEACHING MATERIALS FOR ELEARNING If it is true that most part of gamification mechanisms need to be applied on the design level of eLearning programs, it is also true that it is possible to build teaching…
How and when to use webinars in blended training with an LMS
Webinars have become parts of our lives during the last year, changing the way we do training, but often affecting training design very lightly: in this article we will try to frame webinars within a wider training strategy, understanding when and how to use them within blended programs thanks to the integration of LMS platforms. THE SUCCESS OF WEBINARS It is quite easy to understand why, among all the different forms and types of content available for eLearning, webinars have soon…
5 things we have learnt in 2020 (and will bring with us into 2021)
2020 has been, without any doubt, a year full of surprises, that led us to think about our way of working and, generally speaking, of living: waiting for going back to the (new) normal this year, let’s try to summarize 5 things we have learnt in the last months and we have to bring with us into 2021, starting with smart working and eLearning. 1. YOU CANNOT IMPROVISE AS A SMART WORKER Data regarding the spread of smart working in 2020, even if still in progress, show clearly how the…