Training evaluation: how to measure the effectiveness of eLearning
One of the main issues with training and eLearning is related to the evaluation of the effectiveness of the learning process: Kirkpatrick Four Levels model and its evolution, the Phillips ROI Methodology, as well as the Brinkerhoff’s Success Case Method can help with. Learn all about these models and how to use them in the article. THE KIRKPATRICK FOUR LEVELS Donald Kirkpatrick developed his four levels model to measure training effectiveness for his PhD dissertation in the mid-Fifties…
Admin, Teacher and Student: roles and functionalities in LMS platforms
In a previous article we have explained the significant difference between LMS and LCMS, giving a definition of both: which roles can exist within an LMS and which functionalities does each one have? Read the article to find out. LMS: A DEFINITION LMS is an acronym for Learning Management System and is the application platform (or set of platforms) dedicated to manage and deliver eLearning: it allows to disseminate online courses, enroll new users, track activities and create reports on…
ELearning in adults training: six principles of Andragogy
In the instructional design of corporate training programs, both face-to-face and eLearning, it is crucial to always take into account special needs related to adult learning described by Andragogy. In this article we will illustrate these theories, trying to explain what they mean for instructional design. ANDRAGOGY vs. PEDAGOGY The term “andragogy” was coined in analogy with “pedagogy”, traditionally born with reference to children training. Andragogy focuses specifically on adults…
10 Ways to use gamification in eLearning
When designing eLearning content, gamification strategies could come in handy to enhance the engagement and motivation level of students who are using the training platform. What exactly gamification stands for and how can it be used to make more effective courseware? Keep reading the article to find out. GAMIFICATION: A DEFINITION Gamification can be defined as a set of rules borrowed from the world of games which have the objective of applying game mechanics to activities that have…
Design Thinking: innovative solutions for instructional design
Once you have set your learning objectives, the following step in instructional design is the definition of all the training process elements, both face-to-face and eLearning, which can make use of models like Design Thinking to find innovative solutions. Which processes does this model comprehend and which benefits does it have for instructional design? Keep reading to learn more. WHAT IS DESIGN THINKING? Design Thinking is a methodology born in Stanford and then spread in the rest of…
5 Tips to Improve Your Video Lessons
In this article we will present 5 tips, quick and low-cost, to improve your video lessons, making your e-learning content more engaging and effective to reach all your learning objectives. THE COVID-19 EMERGENCY AND THE DIGITAL RUSH In this period of health emergency caused by the spread of Covid-19 virus, many people are approaching e-learning for the very first time, either as teachers or students, to cope with the impossibility of face-to-face teaching. Despite everyone’s effort being…
REACT: eHealth to improve after-stroke rehabilitation
The REACT project takes its name from “Re-education Activities through Technology” and it’s part of the broader family of eHealth, namely IT solutions and resources applied to the health market. With the spread of technology in every aspect of our lives, it was only a matter of time until it was involved in rehabilitation and prevention services targeting both patients and people at risk of developing illnesses. Of course, there are many ways in which technology could come handy in this field,…
What is the SCORM, the key-standard for e-learning interoperability
In this article we will try to explain what is the SCORM and all the benefits you can achieve if your e-learning content and your LMS platform complies with it. WHAT IS THE SCORM: DEFINITION AND HISTORY SCORM is an acronym standing for “Shareable Content Object Reference Model” and refers to the main standard defining the characteristics of learning objects in terms of use, traceability and storage. Learning objects, or shareable content objects (SCO), are the atomic element of e-learning:…
E-learning or face-to-face? Blended training is better!
In our last article we talked about the endless challenge between e-learning and face-to-face, explaining why digital training can help solve many issues related to engagement, cost and control. In this article we will try to describe which role is assigned to the face-to-face phase and how blended learning could boost the effectiveness of the training process. SOFT SKILLS AND HARD SKILLS: FROM DICTIONARY ENTRIES TO PRACTICE Let’s start with some basic definitions. Blended learning is the…
E-learning vs. face-to-face training: the ultimate challenge
Most trainers are quite skeptical about moving their face-to-face lessons to online training: in this article we will try to explain what are the perks of e-learning and why it represents the future of training. DIGITAL NATIVES: COULD TRADITIONAL TRAINING STILL BE AN OPTION? We have already talked on this blog about digital natives and their different way to approach learning: getting unfocused very easily and needing different stimuli to keep their dopamine levels high. In the same article,…